Baltic Game Industry
Need for a streamlined approach
Games are the most dynamic creative industry worldwide but business support is often unspecific. One of the challenges this sector faces is that innovation intermediaries have only limited knowledge about this creative sector and how game start-ups should be supported. Innovation intermediaries usually treat them as ICT or as media, which on one hand limits the attractiveness of the supporting programmes for the game start-ups, and on the other hand, limits the effectiveness of the support.
The game industry needs a well-balanced ecosystem, a growing market, and an accommodating environment to thrive. On one side, there are the mature industries of the Nordics with their deep insights into the mechanisms of the industry. On the other side, emerging industries from the Baltics come with brand new products, followed by Germany, Denmark, and Poland whose industries have their own characteristics.
The project aimed at a better understanding of concrete needs, existing bottlenecks that hinder gaming business prosper, and the development of tools and strategies that would tackle the identified obstacles.
Budgets
in numbers
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3.50MillionTotal
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2.75MillionErdf
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0.00MillionEni + Russia
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0.00MillionNorway
Achievements
Enhanced and streamlined promotion of the game industry
The project updated strategies, regulations, and schemes to upgrade framework conditions for the business development of the game industry. The introduced changes are aimed at the enhanced promotion of the game industry that public authorities could use as a reference for supporting their initiatives and designing future policies. The project undertook promotional activities for the Baltic Sea region as one brand, showcasing the whole ecosystem of the Baltic Sea region game industry as a single entity. As regards industry representatives as other types of users, they got a better understanding of the processes that might constrain actions from public authorities.
Improved conditions to run businesses and attract talents
The studies on game incubation and seven newly established incubation programmes on the top of seven existing game incubators in the Baltic Sea region allowed to create favourable conditions for talents.
In addition, the project developed an online roadmap guiding prospective incubation operators to run a dedicated game incubator. The roadmap provided knowledge and offered guidance on relevant information depending on settings, interest levels, background, available financial and human resources. Thus, the project equipped the partners and their networks with the needed guidance tech/IT incubation experts who want to expand to game incubation and experts supporting start-ups with a game incubation environment.
Take-aways from cross-sectoral collaborations
Additionally, as cross-sectoral collaboration with game studios is on the upswing, the project published studies on the state of play of virtual reality (VR) and best practice catalogue. It was produced for the use of researchers, game developers, designers and other domain experts. Next, the project documented a use case for therapeutic and clinical involvement of VR to provide a deeper understanding of a cross-sectoral business case.
The project used EUR 3.4 million to map the state of play in the game industry, build a better understanding of the main players and equip them with the needed knowledge to ensure gaming business prosperity in the Baltic Sea region.
Outputs
Strategic framework for business development of the game industry
Interactive map of the digital game industries
Game incubation roadmap
VR Best Practice Catalogue
Project Stories
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30.09.2020
Great project pictures that tell great Interreg stories!
More than seventy pictures competed in the Interreg Baltic Sea Region photo competition. Which projects were the best in illustrating transnational cooperation, grasping the essence of a project and its result, and presenting the 30th anniversary of Interreg? Congratulations to the teams of BalticRIM, RESQU2, Baltic Game Industry, EcoDesign Circle and GoSmart BSR!Read full story
Partners
BGZ Berlin International Cooperation Agency GmbH
- TownBerlin
- RegionBerlin
- CountryGermany
- RepresentativeChristine Sauter
- Phone
- E-Mail
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State of Berlin
- TownBerlin
- RegionBerlin
- CountryGermany
- RepresentativeThyra Knauer
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- E-Mail
- Web
City of Helsinki
- TownHelsinki
- RegionHelsinki-Uusimaa
- CountryFinland
- RepresentativeHenrik Keinonen
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- E-Mail
- Web
Tartu City Government
- TownTartu
- RegionLõuna-Eesti
- CountryEstonia
- RepresentativeAlo Lilles
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- E-Mail
- Web
Norddjurs Municipality
- TownAllingåbro
- RegionØstjylland
- CountryDenmark
- RepresentativeHenrik Gaardsmand Boldsen
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- E-Mail
- Web
Ventspils city municipal authority “Ventspils Digital centre”
- TownVentspils
- RegionKurzeme
- CountryLatvia
- RepresentativeGundars Bergmanis-Korāts
- Phone
- E-Mail
- Web
Invest Stockholm
- TownStockholm
- RegionStockholms län
- CountrySweden
- RepresentativeJenny Berthling
- Phone
- E-Mail
- Web
Public Institution Lithuanian Innovation Centre
- TownVilnius
- RegionVilniaus apskritis
- CountryLithuania
- RepresentativeIngrida Tinfavičienė
- Phone
- E-Mail
- Web
HTW Berlin University of Applied Sciences
- TownBerlin
- RegionBerlin
- CountryGermany
- RepresentativeProf. Thomas Bremer
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- E-Mail
- Web
Krakow Technology Park LLC
- TownKraków
- RegionMiasto Kraków
- CountryPoland
- RepresentativeŁukasz Leszczyński
- Phone
- E-Mail
- Web
Kaunas Science and Technology Park
- TownKaunas
- RegionKauno apskritis
- CountryLithuania
- RepresentativeJurgita Šarkienė
- Phone
- E-Mail
- Web
Tartu Science Park Foundation
- TownTartu
- RegionLõuna-Eesti
- CountryEstonia
- RepresentativeHenri Hanson
- Phone
- E-Mail
- Web
Foundation “Ventspils High Technology Park”
- TownVentspils
- RegionKurzeme
- CountryLatvia
- RepresentativeAleksandra Serebrjakova
- Phone
- E-Mail
- Web
Neogames Finland
- TownHelsinki
- RegionHelsinki-Uusimaa
- CountryFinland
- RepresentativeJari-Pekka Kaleva
- Phone
- E-Mail
- Web
Swedish Games Industry (Association of Swedish Game Developers)
- TownStockholm
- RegionStockholms län
- CountrySweden
- RepresentativeAnton Albiin
- Phone
- E-Mail
- Web
AHK Service SIA
- TownRiga
- RegionRīga
- CountryLatvia
- RepresentativeAleksandrs Karru
- Phone
- E-Mail
- Web
Hamburg Institute of International Economics (HWWI)
- TownHamburg
- RegionHamburg
- CountryGermany
- RepresentativeIsabel Sünner
- Phone
- E-Mail
- Web
Dania University of Applied Sciences
- TownGrenaa
- RegionØstjylland
- CountryDenmark
- RepresentativeMikkel Fledelius Jensen
- Phone
- E-Mail
- Web
Metropolia University of Applied Sciences
- TownMetropolia, Helsinki
- RegionHelsinki-Uusimaa
- CountryFinland
- RepresentativeAnitta Pankkonen-Rentola
- Phone
- E-Mail
- Web
University Medical Center Hamburg-Eppendorf
- TownHamburg
- RegionHamburg
- CountryGermany
- RepresentativeProf. Dr. Simone Kühn
- Phone
- E-Mail
- Web
Unit of Clinical Alcohol Research, Clinical Institute, University of Southern Denmark
- TownOdense
- RegionFyn
- CountryDenmark
- RepresentativeAnette Søgaard Nielsen
- Phone
- E-Mail
- Web
Pomeranian Medical University of Szczecin
- TownSzczecin
- RegionMiasto Szczecin
- CountryPoland
- RepresentativeJolanta Kucharska-Mazur
- Phone
- E-Mail
- Web
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Project managerChristine SauterBGZ Berlin International Cooperation Agency GmbH
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Legal representativeDr. Hilde HansenBGZ Berlin International Cooperation Agency GmbH
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Financial managerJohn HaaskeBGZ Berlin International Cooperation Agency GmbH
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Communication managerFelix LangBGZ Berlin International Cooperation Agency GmbH