The tool has modules which means a user or a group of users can choose to focus on some activities of a business model, such as products or services, or an activity system or managing operations. The tool provides instant feedback and recommendations. This tool is...
Interreg Baltic Sea Region
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Eco-Digital-Check (EDC)
EDC piloting is essential for ensuring accuracy, customization, and the overall feasibility of this tool. In order to create a convenient and supportive self-service for companies, fine-tuning and company engagement is important. In addition, EDC brings a fresh view...
Local living labs of innovation
Local LL will be tested and the results used in WP3 to efficiently transfer the solutions online and offline. In this pilot, activities of local LL will be shared to create the hub’s action model online and offline to support the collaboration of participating...
Open Innovation through Business Lab
The process is structured, and participants engage in questioning, providing feedback, ideating, evaluating, and selecting ideas for further development within a concept canvas, which is the final result. Open innovation processes harness the competencies and...
Practical Testing of the tool “Learning dialogue for farmers and caterers” by Development Centre of Võru County, Estonia
Development Centre of Võru County has been implementing and testing the tool that will benefit especially the relationship between the local producers and the public meal caterers. Here are some of the events that have been useful when promotion the dialogue...
Remote learning opportunities and skills fulfillment
Online learning courses/webinars, possibility of using MS Learning Platform, information about the business development programs that MS offers for start-ups and SMEs, analysed information about additional learning opportunities offered by online platforms. We create...
Game Business of Tomorrow
To be resilient, an industry must tap into its full potential. It is widely known and has been strongly promoted, that games have become a very powerful communication medium, far beyond entertainment. Yet, for two reasons many stick to entertainment: a) it’s...
Work and Business Environment Resilience
Any creative industry that feeds off teamwork and their common creative work finds themselves vulnerable in a crisis that restricts personal contact. In this pilot we will investigate strategies enhancing remote team work to remote recruitment, from remote...
Peer-2-Peer Learning
The game industry’s outstanding characteristic is their “sharing” mindset which sets them off from other creative industries that have a more competitive attitude within their ecosystem. In particular young talents and companies benefit a lot from the...
Resilient Investor Engagement
With this pilot planned for 2024, we will create a testbed to provide a comprehensive environment in which stand-alone solutions (tools) or a compilation of components (models) will be deployed for evaluation by end user representatives. The need for this...