Training the Trainers: Bringing Climate Action into the Games Industry
06 February 2026
On 10 November 2025, the Interreg Baltic Sea Region project BSG Go! hosted a hybrid workshop that brought together more than 20 professionals from across Europe, working in very different corners of the games industry. Some joined on site at the beautiful studio of Stockholm Business Region, others participated online – all united by one shared question: how can the games industry take more concrete action when it comes to environmental responsibility?
At first glance, this might seem like an easy conversation. After all, the games industry is often seen as young, progressive, and highly aware of climate and sustainability issues. And yet, the reality for many small and medium-sized studios looks different. Tight deadlines, limited budgets and constant production pressure leave little room to step back and explore environmental action in a structured way. At the same time, the sheer number of possible sustainability measures – from production processes to content, energy use or player engagement – can feel overwhelming.
This is where the workshop’s core idea came in: instead of targeting already overworked studios directly, why not empower senior professionals as multipliers? Experienced producers, mentors, consultants and educators who already work closely with studios can become powerful “translators” of sustainability topics – if they understand the options and the logic behind them.
The workshop followed a “train the trainer” approach, guided by Trevin York, a long-time champion for an environmentally respectful games industry. Drawing on years of experience, Trevin introduced his framework for designing effective Climate Workshops for game developers. The focus was not on ready-made solutions, but on helping participants understand how to design workshops that balance theory and practice, avoid overwhelm, and leave people feeling motivated rather than paralysed.
Through discussion, reflection and hands-on elements, participants explored how climate action can be meaningfully embedded into professional learning formats for the games sector.
This workshop marks an important step for BSG Go! in strengthening knowledge transfer within the games ecosystem and in promoting the Sustainability Nexus community. And it doesn’t stop here: in early March, a related publication based on this work will be released as part of the REAVES platform project.
So, keep your eyes peeled – this is only the beginning.


