UrbanTestbeds.JR / AI-supported urban testbeds identification, co-design and data-driven storytelling with and for Young Citizens
UrbanTestbeds.JR

This wrap-up has been compiled by the Programme

PROGRAMME 2021-2027
Priority      1 Innovative societies
Objective   1.1 Resilient economies and communities

UrbanTestbeds.JR:

wrap-up of project achievements

How to improve the low engagement of young people in urban design? The Interreg project UrbanTestbeds.JR equipped local public authorities, schools, and cultural organisations from Denmark, Germany, Latvia, and Sweden with AI-supported engagement methods to better engage youth in urban and climate planning.

The project UrbanTestbeds.JR brought together local public authorities, higher education institutions, cultural organisations, and community groups from Denmark, Germany, Latvia, and Sweden to test new ways of actively involving young people in urban planning using innovative technologies, such as artificial intelligence-based participatory methods, virtual technology, and storytelling.

In a nutshell, the project developed:

  • Playbook – UrbanTestbeds.JR: guide for co-creation and engagement of young citizens in urban planning

Playbook UrbanTestbeds.JR

The Playbook – UrbanTestbeds.JR is a practical guide designed for local public authorities, teachers, community groups, and cultural actors to empower young people in co-creating urban spaces. The Playbook offers example-based guidance and presents innovative methods, including the application of artificial intelligence, to facilitate the constructive engagement of young citizens in decision-making processes.

The playbook is structured around four core sections:

  • Engaging Young Citizens – explores the youth culture, ethical considerations, and how to design inclusive and effective engagement processes;
  • Urban Experimentation – shows how to incorporate local issues, urban data and climate plans into youth-led city development projects;
  • Using Artificial Intelligence – explains how AI can support idea generation, storytelling, and data analysis, making complex topics more accessible;
  • Real-life Examples – presents test cases from Germany, Denmark, Latvia, and Sweden, where young people co-developed solutions to local challenges.

Pilot activities

A series of workshops in Hamburg (Germany), Aarhus (Denmark), and Luleå (Sweden) demonstrated methods recommended by the playbook in real conditions. During these events, the participants explored how participatory methods, combined with digital tools such as UrbanistAI, ChatGPT, and virtual reality, can enhance children’s and youth engagement in urban planning.

  • in Aarhus (Skødstrup School), children reimagined their neighbourhood using UrbanistAI. They chose locations, wrote prompts, generated AI visuals, and shared their ideas. The workshop promoted creativity, ownership, and democratic thinking
  • in Hamburg (Central Library):
    • younger children explored local issues by creating maps and describing places they liked or disliked in the city, and then worked together to develop ideas for improvements using images generated by artificial intelligence. Their work focused on liveability and environmental awareness;
    • older students explored ethical issues related to the use of AI in urban planning and development. With the support of local institutions, they experimented with various prompting techniques and reflected on the impact and limitations of this technology.
  • in LuleÃ¥, children redesigned their school routes using traditional, VR, and AI-based methods, showing how combining analogue and digital tools can make urban planning more tangible.

These pilots informed the playbook’s methods and confirmed that digital tools, when combined with inclusive facilitation, significantly enhance youth engagement. The project partners reviewed and discussed the insights gained, which became a core part of the UrbanTestbeds JR Playbook.

Project Wrap-Up

Thanks to Interreg funding and transnational cooperation, UrbanTestbeds.JR developed new participatory methods, including the use of AI and VR to address the challenge of youth engagement in urban planning in Baltic Sea region cities. Now, public authorities, educators, and cultural actors can apply tested, practice-based approaches to meaningfully involve young citizens in decision-making, making urban development more inclusive, innovative, and future-oriented.

 

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